Double Fine Productions has announced its first game since leaving Xbox: Thank You Bus Driver, a chaotic PC comedy simulation where players drive recklessly, manage daily rule changes, and slap unruly passengers. The title launches via a newly formed indie label following Xbox’s major restructuring earlier this year.
The era of independent development for Double Fine is officially underway. Following a corporate restructuring at Microsoft that spun several game studios back out into autonomy, the San Francisco developer has unveiled its next project alongside a slate of indie-focused initiatives.
Thank You Bus Driver Launches Double Fine Action Labs
Unveiled via announcement trailer, Thank You Bus Driver introduces players to a frantic first-person transportation experience. Instead of a traditional, orderly simulation, the game encourages absolute chaos behind the wheel.
The title is the very first project released under a newly created label called Double Fine Action Labs. The game will be available on PC through Steam, GOG, the Humble Store, and itch.io, though no official release date has been set yet.
Managing Rulebreakers and Unruly Passengers
Gameplay in Thank You Bus Driver revolves around strict adherence to an absurdly fluid set of regulations dictated by the depot.
When passengers step out of line, drivers have direct methods of enforcement at their disposal.
“Your bus, your rules! Who cares that they change every single day? And that the depot keeps adding new rules? And that some of these rules are just itching to be broken? No matter! Slap any of those annoying rulebreakers to remind them of who runs the road. And if they’re repeat offenders? Revoke their bus privileges, via the back door.”
Double Fine Productions, official game overview via Eurogamer
Drivers earn time extensions and cosmetic rewards by collecting expressions of gratitude, known in-game as “Thank Yous,” from happy riders. Meanwhile, reckless navigation often leads to collisions with street items, traffic, and pedestrians while passengers voice loud complaints.
Post-Xbox Independence and Studio Restructuring
The announcement arrives during a turbulent transitional period for the studio. In July, Xbox CEO Asha Sharma instituted a wide corporate reorganization that affected roughly 3,200 roles across the division. The restructuring cut Double Fine and Compulsion Games loose into independence while allowing both studios to retain full ownership of their intellectual properties and back catalogs.

However, independence came at a high cost. Double Fine was forced to lay off approximately a quarter of its 90-person workforce during the transition. Studio leadership noted at the time that the workforce reduction was necessary to reach a size that we can sustain
, as detailed by Eurogamer.
Despite the painful downsizing, studio founder Tim Schafer remains defiant about the developer’s creative future.
“No one puts Double Fine out of business except for me. [Xbox CEO] Asha’s not going to shoot my dog. I’m going to shoot it. But I’m not going to shoot it because it’s going to do great. A lot of people want to walk the dog.”
Tim Schafer, Studio Founder, via Polygon
A Busy Week of Releases and Crowdfunded Pitches
The bus-driving simulator is not the only project keeping Double Fine in the spotlight. Earlier in the week, a PlayStation 5 port of the studio’s lesser-known lighthouse exploration title, Keeper, was shadow-dropped during a State of Play livestream. Originally released for Xbox Series X&S and PC in October 2025 with strong critical reception, the game now enjoys independent multiplatform availability, as noted by Push Square.

At the same time, the studio’s Kickstarter campaign for its documentary and game jam event, Amnesia Fortnight 2026: Indie Reboot, has successfully surpassed its funding goal. Backers are currently voting on candidate pitches to determine which concept Double Fine will develop into an official commercial release, while developers celebrate the week’s announcements alongside merchandise displays at PAX West.