Netflix sought exclusive adaptation rights to Microsoft’s Xbox game catalog for seven years with a $500 million offer, but Microsoft countered at $800 million. Following executive departures at the streaming platform, the high-stakes negotiation collapsed, prompting Microsoft to pursue smaller licensing agreements with multiple studio partners.
Netflix Open at Half a Billion Dollars for Seven-Year Catalog Exclusivity
The entertainment industry’s race to turn hit video games into lucrative film and television franchises hit a major hurdle when a massive deal between Netflix and Microsoft fell apart.
Xbox reportedly asked Netflix for $800 million to get rights to its IP for shows and movies, which Netflix rejectedNetflix initially offered $500 million for a seven year package to Xbox IPsvia @PuckNews pic.twitter.com/qyvVp2DDDr
Behind-the-scenes talks revealed that Netflix had approached the gaming giant with a substantial opening proposal. This offer was $500 million for seven years of exclusive rights to adapt Xbox gaming properties into streamable movies and TV series.
The proposed arrangement would have locked up major gaming intellectual property so that any resulting screen adaptations appeared on Netflix and nowhere else for the duration of the term. Yet the pitch ran into immediate resistance over valuation. Rather than accepting the half-billion-dollar opening bid, the leadership team at Microsoft returned with an aggressive counteroffer.
I totally get swinging for the fences with Netflix, as that's where most of the eyeballs are concentrated. And Microsoft still has Gears of War, Diablo, and Minecraft cooking with Netflix. Let's see where Xbox XP pivots from here. https://t.co/30I4Gpd1kr
Asha Sharma and the Microsoft Business Affairs Team Counter at $800 Million
Led by Microsoft CEO Asha Sharma and the brand’s business affairs division, Microsoft pushed back by demanding $800 million for the seven-year exclusivity window.
The resulting $300 million gap proved insurmountable. Inside the streaming company, executives including chief financial officer Spence Neumann balked at the steep asking price.
Timing also compounded the deadlock. The initial pitch originated from former Netflix chief content officer Bela Bajaria.
Bajaria spearheaded the negotiations before leaving the company amid a broader wave of corporate layoffs affecting roughly 1,000 employees. With Bajaria’s exit and Netflix leadership unwilling to meet the $800 million demand, the entire agreement was taken off the table and abandoned.

Weighed Against Existing Multi-Studio Deals and Franchise Availability
Industry analysts noted a fundamental friction in the negotiations: many of Microsoft’s premier franchises were already tied to competing platforms or separate production houses. Amazon Prime Video anchors the acclaimed Fallout television series, while Paramount Pictures oversees a blockbuster Call of Duty movie project. Meanwhile, Microsoft’s troubled live-action Halo series on Paramount debuted in 2022, returned for a second season in February 2024, and faced cancellation just five months later.
Major Blizzard franchises like Warcraft, StarCraft, and Overwatch remained on the table alongside Bethesda’s The Elder Scrolls, ID Software’s Doom, Obsidian Entertainment’s The Outer Worlds, and Forza. Blizzard Entertainment president Johanna Faries recently teased that Overwatch and Warcraft could receive a similar treatment, while Dan Lin served as film chief during the recent shakeups alongside Bajaria.
XBOX and Netflix were in negotiations for TV/Movie adaptations of games. The deal is now off the table due to both parties not being able to reach a monetary agreement. Bela Bajaria had offered Microsoft $500M a year for 7 years to exclusively license XBOX titles. XBOX asked…
Despite the collapse of the blanket exclusivity deal, ongoing creative partnerships between Microsoft and Netflix survived the fallout. Both companies remain actively involved in collaborative projects, including animated series based on Minecraft and Diablo, alongside a live-action Gears of War film currently moving through production.
Microsoft XP and the New Focus on Smaller Licensing Agreements
Rather than committing its entire portfolio to a single streaming home, Microsoft is altering its multimedia expansion strategy. The company recently launched a dedicated division named Microsoft XP, headed by Lucasfilm veteran Kayleen Walters, to oversee movies, television, merchandise, theme parks, and live events. Within that structure, Microsoft Pictures handles film and television projects on a project-by-project basis.
Rejecting a monolithic multi-year contract allows Microsoft to distribute its massive library across various studios and platforms simultaneously.
Netflix offered Microsoft $500 million for a seven-year exclusivity to license Xbox titles for film and TV.Xbox countered by demanding $800 million, prompting Netflix to rescind the offer. pic.twitter.com/EfAOOYo3FT
We have received record-breaking interest in our IP; Netflix is a valued partner and we are excited for the forthcoming release of our Minecraft and Diablo animated series together, among other adaptations.
Microsoft, via Puck News